
With the help of some locals and your on screen compass, at some point you will have to visit the places you are supposed to and these offer their own little challenges. This is accompanied by a perfectly serene soundtrack that makes your flying and exploring all the more enjoyable, and you might forget you actually have an objective here. Whether it's a stone tablet with a story, a group of lambs that bounce over to say hello or a cave that holds its own secrets, most of the fun in this game comes from simply exploring.
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The cel shaded look of the world, as well as the characters and creatures, is mesmerising and each different patch of land has something new on it. Don't be surprised if you lose time simply flying around because this is easily done, and whilst the world is not huge, it is big enough and every inch of it is beautiful.

Once you have received the lantern and exited the starting cave, you can follow the story or you can simply fly through the world, see all the amazing sights and explore the lands. The game offers you the freedom to go wherever you want straight from the off. Some sharp movements can be a little awkward, but being able to bank left or right does help counteract this. The only time where you might encounter some problems is when you land if you've picked up a fair bit of speed then you will be struggling to stop in an exact position. Once you have turned into a bird, the controls are very easy and smooth, making for the perfect time soaring through the air. These seperated lands should be hard to navigate, but luckily for Auk she is a shapeshifter and can turn into a bird at the press of a button. Eventually, when the god king fell, the world was at peace again, but the lands stayed seperated.
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This is a world that balances in the sky and was full of conflict after the god king Koroku caused the real gods to fade from the world and one big land mass to split up into different islands. There isn't a whole lot of interaction in this game, but the impact doesn't feel lessened because of it. You are also helped around the world by three people who live on one of the islands, of whom you won't really see that much, and some spirit animals to which you might need to give a helping hand, or they might offer one to you. It's the kind of tale that's interesting to both watch and read about where there is more going on than meets the eye. Memories are scattered across the lands that can only be seen by the light of your lantern, and these hidden moments help you piece together what has happened to the world, as well as the horror the people of the world faced.


This not only helps guide your way but also offers you glimpses into the past as you make your way around the world. It is the kind of story that draws you in and makes you want to complete the game so you can see your character's quest through to the end.Īt the start of her journey, Auk visits the shrine of Karah, which grants her a special lantern named Karah's Light. It's a story that would not feel out of place in a game like The Legend of Zelda and this is kind of comparison can be made for a large part of the game. Visiting these temples will allow you collect three special fragments from the guardians, which can consequently be used to defeat an evil called The Void that is trying to escape. The game sees you take control of a girl named Auk, who is at the beginning of her pilgrimage to visit the three different temples in the Land of Gods.
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Escape the first cave and you are free to fly
